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Patch notes - 1.0.1
Patch notes - 1.0.1

 

Hello everyone! we have now setup a deployment schedule where fixes and changes will be pushed every thursday morning. Those changes will be notified a few days in advance. This is our very first official patch marking the 1.0.1 version.

 

Highlights:
We got many quality of life improvements as well as small bugfixes and changes that will positively impact the experience.

Player training at it's last stages should be less frustrating now where if one skill is only 1sp to be maxed and the trained amount was 2sp then the overflow is not wasted anymore but applied to the other skill in the focus combo. Also skill decaying before training should help keeping players at their max at all times.

We are also increasing the time before players meet and get visible in fow ON matches by 0.4 seconds, we are experimenting with different values so we are going slow, we want to make sure the fights don't seem to abrupt and are more enjoyable.

 

Full list of changes:
- Training overflow correctly applying to the non-maxed skill
- Training focus skill RNG capped at 3 days in a row
- Players decay now happening before training, training rescheduled to a few hours later in the morning
- New notification alerting of next ladder opponent
- Increased visibility threshold from 0.6s to 1s when fow ON
- Updated banner layout and recommended size
- Added match type filters in matches page
- Morale detailed info
- Restore defaults button
- Save as demo to avoid matches being wiped on season update

 

To clarify once more, this changes will be live on 12 June 3am CET

Welcome to season 2!
Welcome to season 2!

Hello everyone! kicking of season 2 with finally an implementation of a news system.

 

Here's a rundown of all changes.

 

New Tiers A and B
All current users are now categorized as either Tier S and A based on the end of season 1 ranking, a 3rd Tier B was created and assigned to all season 2 new users.
Each tier has a unique set of open tournaments and majors. Fog of war is only disabled for Tier B tournaments and Iron League games

Fame Rework
We’ve overhauled how Fame is earned, more ways to gain Fame through matches and other events.

  • Streaming: +12 => +6,
  • Ladder games: +3 to loser players, +4 to winners except MVP, +5 to the MVP,
  • League games: +4 to loser players, +5 to winners except MVP, +6 to the MVP,
  • Tournament best player: +50,
  • Inactivity decay: -6

 

Financial adjustments
The Academy’s upkeep cost is going up from 0 to 2200 CPL per week League matches streaming payouts will see a 10 % decrease.



Talent Reset System Rework
Resetting your talent tree is getting an overhaul, one-click resets now refund a portion of spent points. When a talent is orange it means your selection was saved and locked, if it's light yellow it means you are currently selecting the talent but have not yet saved, so you can right click to decrement and add the point somewhere else.

 

“Stab” Talent Redesigned as “Point-Blank”
Renaming and rebalance, the old stab talent becomes Point-Blank, focusing on close-range bonuses with a gun rather than a knife.

 

Map Rotation
Say bye to Train and hello Mill!, next season rotation is Castle - Mill

 

Specials Icons Changes
Removed: Resilient, Cyclothymic, Cheerful, Grumpy
Reworked: Toxic, Try-Hard Some of these didn't make sense and were leftovers from beta, and some needed a rework

 

Ladder changes Ladder had some improvements and experience will be much better:

  • No streaks
  • Better matchmaking
  • Less likely to face the same opponent
  • Consistent map cycle

 

Leadership perks Some small changes and new features, mainly the introduction of vest repair.

 

Remember to join our discord to stay up to date with the community.