Patch notes - 1.0.1

Hello everyone! we have now setup a deployment schedule where fixes and changes will be pushed every thursday morning. Those changes will be notified a few days in advance. This is our very first official patch marking the 1.0.1 version.
Highlights:
We got many quality of life improvements as well as small bugfixes and changes that will positively impact the experience.
Player training at it's last stages should be less frustrating now where if one skill is only 1sp to be maxed and the trained amount was 2sp then the overflow is not wasted anymore but applied to the other skill in the focus combo. Also skill decaying before training should help keeping players at their max at all times.
We are also increasing the time before players meet and get visible in fow ON matches by 0.4 seconds, we are experimenting with different values so we are going slow, we want to make sure the fights don't seem to abrupt and are more enjoyable.
Full list of changes:
- Training overflow correctly applying to the non-maxed skill
- Training focus skill RNG capped at 3 days in a row
- Players decay now happening before training, training rescheduled to a few hours later in the morning
- New notification alerting of next ladder opponent
- Increased visibility threshold from 0.6s to 1s when fow ON
- Updated banner layout and recommended size
- Added match type filters in matches page
- Morale detailed info
- Restore defaults button
- Save as demo to avoid matches being wiped on season update
To clarify once more, this changes will be live on 12 June 3am CET