Tournaments, tiers and more
Sendoh

2025-06-23 - 02:41

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Tournaments, tiers and more

Hello everyone, big news incoming!

 

I know we are still a few weeks to go before next season but wanted to share the plans for the most important aspects of the game that's been heavily discussed in the community.

 

TOURNAMENTS
The goal of these changes is to find a balance between having a lot of action during the season while also not overcharging managers with matches to prepare.

 

Majors
We are happy with current state of majors but feel like with the tiers system we are not gonna see as many teams as we'd like, so we are reducing the number of slots for the qualies as well giving the chance to everyone who tried to compete.
- Qualification slots 16 => 8
- Everyone who failed to qualify but tried at least 5 times will auto qualify the day before major. They won't be granted any RP/Money from this qualification.

 

Minors
You can think of these as the current opens, we'll do 2 every season just like now, but instead of having a massive preliminary stage we are going to also have qualification tournaments for these.
- Renamed open => minors
Not free to join anymore, needs to win qualification tourney with 8 slots

 

High stakes
Just like current season we are going to hold a mid-season big tourney with all tiers. The only difference is that we are not going to have a massive day of matches on a Friday, but rather we'll play the Swiss rounds in weekends of the 1st and 2nd week. This way we can add some action to the weekends and the preliminaries don't feel bloated.
- Preliminary/Swiss stage to be held on weekends on 1st and 2nd week, 2 games each day for a total of 4 games per weekend and a grand total of 8 rounds.
- Since matches will be generated as soon as season starts, seeding will be based on early rankings.

 

New opens
This will be open sign-up weekly tournaments with low reward, autogenerated as soon as one is filled. Each team will only be able to play 1 open per week.
- **16 slots low reward** tournaments (RP + Money)
- Generated weekly per tier, as soon as one is filled another is generated
- Teams can only play 1 per week
- Generic trophy

 

 
TIERS
Next season we are keeping the 3 tiers we have right now, but we are reducing the number of slots for S-Tier to 56, since we realised that 80 is way too high based on the current number of active users. The changes to major qualification also supports this reduction.

So to summarize:
- S-Tier: Top 56 teams or 5% of user base, whichever is bigger
- B-Tier: Users registering in the last week of season 2 + new users during season 3
- A-Tier: Everyone else



TACTIC SHARING
After much debate, i've decided to not move forward with direct tactic sharing. There are several arguments against and not as many for it, at least not in the current state of the game.
That said, we've been cooking a very exciting collaboration tool that will give a lot of depth to tactic creation inside a community.



FOG OF WAR
FoW will always be a very complicated topic. We took our time debating and weighing pros and cons, gathering feedback and thinking of possible solutions.

Overall, we are still aligned on the original idea that FoW should be tied to Tier, so that the elite teams can enjoy their tactical privacy. That said, we can see how gatekeeping FoW off to the lowest tier may make the teams in between feel isolated, with not so exciting matches to watch and not the experience in their back to carry on tactically. That along with the fact that we are not moving forward with tactic sharing we want to lean most of the games to FoW off.

So this is what we are doing:
- FoW will be ON for Diamond and Master leagues, ladder, S-Tier tournaments and High stakes/all tiers tournament.
- FoW will be OFF for Iron, Bronze, Silver, Gold, Emerald leagues, A-Tier and B-Tier tournaments, and scrim matches.
- When FoW is ON, you can see enemies 1.5 seconds in advance, this is actually already live per Patch Notes - 1.0.1, and was mainly introduced cause even FoW on supporters felt like game was broken or players saw each other way too late.

And that's our plan for next season. We are of course keeping an eye on this, there's also some nice ideas that we are exploring and any changes will be carefully discussed and communicated in advance.