Talents are perks a player unlocks as they gain experience levels. Each one sits in a category and costs points to raise.
Preview: this is the reworked talent set, not the one currently in the game.
Some talents show a final value in green: that is the extra rank reached only when a player is born with the talent, pushing it one point past its normal maximum.
Handling of the guns themselves — accuracy, recoil and what each weapon class is worth in your hands.
Reduces leg shots with pistols by 3 / 6 / 9 / 12 / 15 / 18% — those hits land on the chest instead.
Reduces leg shots with submachineguns at close range by 6 / 12 / 18 / 24% — those hits land on the chest instead.
Reduces leg shots with rifles by 3 / 6 / 9 / 12 / 15 / 18% — those hits land on the chest instead.
Reduces leg shots with sniper rifles by 6 / 12 / 18 / 24% — those hits land on the chest instead.
Recoil penalty during sustained fire reduced by 5 / 7%
Long distance aim penalty reduced by 30 / 35% and raises how much of the long distance headshot penalty you can shake off — submachine guns benefit least.
Increases your maximum headshot chance by 3 / 4% at all times.
Requires Hawk eyeAdds 3 / 4% to the hit-chance ceiling when you switch targets.
Requires Control masteryTaking the fight first: movement, reaction and winning the opening duel of a round.
Gain 3 / 4 / 5 / 6 steps of point blank range — if the first bullet you fire at an enemy inside it hits, it is always a headshot.
Enemies are 0.25% more likely to miss you for every step you take while moving, up to 2 / 3% in total.
Adds 3 / 4% to the first-shot accuracy boost your quickness gives.
Enemies are up to 0.5 / 1 / 1.5 / 2 / 2.5 / 3% more likely to miss you, on top of what your movement skill already gives.
Requires RunnerTurn 1 / 2 / 3 / 4 deg faster per tick when snapping onto a target from outside your view while moving.
Requires Fast FingersStarts the round with 4 / 5% extra headshot chance, losing 0.5% at every stationary point reached.
Decreases miss chances by 0.5 / 1 / 1.5 / 2 / 2.5 / 3% when backstabbing
Requires EvasionReduces your miss chance by 6 / 7.5% if you are the first to engage in the round, for the whole fight.
Requires Fast FlickHolding your nerve — staying accurate while stationary, under pressure, and after things go wrong.
Gain a 0.5 / 1 / 1.5 / 2 / 2.5 / 3% reduction to your miss chance while stationary.
Reduces the low-HP penalty by 3 / 6 / 9 / 12 / 15 / 17%
Reduces your miss chance by 3 / 4% while held in a waitpoint.
Requires CalmnessAfter a round where you died with no impact, all your skills are increased by 0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2% for the next round.
Increases all skills by 0.2 / 0.4 / 0.6 / 0.8% while you are the only one of your team in the fight.
Headshot chance grows by 0.5 / 0.75% for every stationary point reached this round — syncpoints, waitpoints, camps and afterplants, stopping after 12 of them.
Requires PatienceIncreases headshot chance by 4 / 5% and your maximum turn speed by 1 degree, while all your teammates are dead or the bomb is planted.
Requires Lone rangerPlaying as five rather than one: trades, crossfires and what your team-mates gain from you being there.
Gain a 0.5 / 1 / 1.5 / 2 / 2.5 / 3% reduction to your miss chance while a teammate is shooting the same enemy.
Increases gamesense and teamplay by 0.5 / 1 / 1.5 / 2 / 2.5 / 3% while a teammate is close by.
Reduces the long-distance stacking penalty by 1 / 2 / 3 / 4 / 5 / 6%
Every assist reduces miss chance by 1 / 1.5% for 10 seconds.
Requires Focus FireShooting an enemy within 3 seconds after they killed a teammate cuts leg shots by 3 / 4% on that shot.