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Talents

Talents are perks a player unlocks as they gain experience levels. Each one sits in a category and costs points to raise.

Preview: this is the reworked talent set, not the one currently in the game.

Some talents show a final value in green: that is the extra rank reached only when a player is born with the talent, pushing it one point past its normal maximum.

Weaponscraft

Handling of the guns themselves — accuracy, recoil and what each weapon class is worth in your hands.

Pistols mastery

Level 2 · 5 points

Reduces leg shots with pistols by 3 / 6 / 9 / 12 / 15 / 18% — those hits land on the chest instead.

SMG mastery

Level 2 · 3 points

Reduces leg shots with submachineguns at close range by 6 / 12 / 18 / 24% — those hits land on the chest instead.

Assault rifles mastery

Level 10 · 5 points

Reduces leg shots with rifles by 3 / 6 / 9 / 12 / 15 / 18% — those hits land on the chest instead.

Sniper mastery

Level 10 · 3 points

Reduces leg shots with sniper rifles by 6 / 12 / 18 / 24% — those hits land on the chest instead.

Control mastery

Level 15 · 1 point

Recoil penalty during sustained fire reduced by 5 / 7%

Hawk eye

Level 20 · 1 point

Long distance aim penalty reduced by 30 / 35% and raises how much of the long distance headshot penalty you can shake off — submachine guns benefit least.

Precision Mastery

Level 25 · 1 point

Increases your maximum headshot chance by 3 / 4% at all times.

Requires Hawk eye

Spray Transfer

Level 25 · 1 point

Adds 3 / 4% to the hit-chance ceiling when you switch targets.

Requires Control mastery

Aggression

Taking the fight first: movement, reaction and winning the opening duel of a round.

Point blank

Level 2 · 3 points

Gain 3 / 4 / 5 / 6 steps of point blank range — if the first bullet you fire at an enemy inside it hits, it is always a headshot.

Runner

Level 2 · 1 point

Enemies are 0.25% more likely to miss you for every step you take while moving, up to 2 / 3% in total.

Fast Fingers

Level 10 · 1 point

Adds 3 / 4% to the first-shot accuracy boost your quickness gives.

Evasion

Level 15 · 5 points

Enemies are up to 0.5 / 1 / 1.5 / 2 / 2.5 / 3% more likely to miss you, on top of what your movement skill already gives.

Requires Runner

Fast Flick

Level 15 · 3 points

Turn 1 / 2 / 3 / 4 deg faster per tick when snapping onto a target from outside your view while moving.

Requires Fast Fingers

Hot Start

Level 15 · 1 point

Starts the round with 4 / 5% extra headshot chance, losing 0.5% at every stationary point reached.

Backstabber

Level 20 · 5 points

Decreases miss chances by 0.5 / 1 / 1.5 / 2 / 2.5 / 3% when backstabbing

Requires Evasion

Opening Duel

Level 25 · 1 point

Reduces your miss chance by 6 / 7.5% if you are the first to engage in the round, for the whole fight.

Requires Fast Flick

Composure

Holding your nerve — staying accurate while stationary, under pressure, and after things go wrong.

Calmness

Level 2 · 5 points

Gain a 0.5 / 1 / 1.5 / 2 / 2.5 / 3% reduction to your miss chance while stationary.

Resilient

Level 2 · 5 points

Reduces the low-HP penalty by 3 / 6 / 9 / 12 / 15 / 17%

Patience

Level 10 · 1 point

Reduces your miss chance by 3 / 4% while held in a waitpoint.

Requires Calmness

Bounce Back

Level 15 · 5 points

After a round where you died with no impact, all your skills are increased by 0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2% for the next round.

Lone ranger

Level 15 · 3 points

Increases all skills by 0.2 / 0.4 / 0.6 / 0.8% while you are the only one of your team in the fight.

Slow Burn

Level 20 · 1 point

Headshot chance grows by 0.5 / 0.75% for every stationary point reached this round — syncpoints, waitpoints, camps and afterplants, stopping after 12 of them.

Requires Patience

Clutch

Level 25 · 1 point

Increases headshot chance by 4 / 5% and your maximum turn speed by 1 degree, while all your teammates are dead or the bomb is planted.

Requires Lone ranger

Synergy

Playing as five rather than one: trades, crossfires and what your team-mates gain from you being there.

Focus Fire

Level 2 · 5 points

Gain a 0.5 / 1 / 1.5 / 2 / 2.5 / 3% reduction to your miss chance while a teammate is shooting the same enemy.

Comms Boost

Level 10 · 5 points

Increases gamesense and teamplay by 0.5 / 1 / 1.5 / 2 / 2.5 / 3% while a teammate is close by.

Firing Line

Level 15 · 5 points

Reduces the long-distance stacking penalty by 1 / 2 / 3 / 4 / 5 / 6%

Team Rythm

Level 15 · 1 point

Every assist reduces miss chance by 1 / 1.5% for 10 seconds.

Requires Focus Fire

Trade Kill

Level 20 · 1 point

Shooting an enemy within 3 seconds after they killed a teammate cuts leg shots by 3 / 4% on that shot.