Training is the core of player development in CPL Manager. Optimize daily in the Training Room to boost your players' base skills (up to their individual skill limits). Track progress via the Report tab and pair with staff/upgrades for maximum gains. This is where average squads become elite!
Sessions finalize at 1:30 AM CET. View full results in the Report tab afterward.
Pro Tip: Hire a Coach for precise focuses and an Analyst for boosting your training gains + reassigning a player’s talents.
Room upgrades cost a one-time fee + weekly upkeep. It will result in much better gains for your players though:
Training and Analysis are the core systems for developing your players’ skills. Understanding how they work (and where the biggest gains come from) is essential for efficient player progression.
Training resolves once per day at 00:30.
Every player sitting in a training slot receives one roll, and the result is added as progress.
100 progress = 1 Skill Point (SP)
The Formula
The × 12 is the hours trained per session, and it is the same for everybody, it is not something you can upgrade. It is why each point of a modifier is worth exactly 0.12 skill points a day.
These values apply to every player currently in a training slot:
Coach – Player Training
| Level | Adds | Per day |
|---|---|---|
| No coach | 0 | 0.00 SP |
| 1 | 0.5 | 0.06 SP |
| 2 | 1 | 0.12 SP |
| 3 | 1.5 | 0.18 SP |
| 4 | 2 | 0.24 SP |
| 5 | 2.5 | 0.30 SP |
Training Room – Hardware
| Level | Adds | Per day |
|---|---|---|
| 1 | 1 | 0.12 SP |
| 2 | 2 | 0.24 SP |
| 3 | 3 | 0.36 SP |
Player Age
| Age | Adds | Per day |
|---|---|---|
| Under 18 | 3 | 0.36 SP |
| 18–23 | 2 | 0.24 SP |
| 24–28 | 1.5 | 0.18 SP |
| 29–35 | 1 | 0.12 SP |
| 36+ | 0 | 0.00 SP |
Current Skill Value (of the skill being trained)
| Skill Range | Adds | Per day |
|---|---|---|
| Below 30 | 2 | 0.24 SP |
| 30–60 | 1 | 0.12 SP |
| 61–89 | 0.5 | 0.06 SP |
| 90+ | 0 | 0.00 SP |
Young players with low skills gain significantly faster because age and skill-value bonuses stack.
The boost only applies while a player has an active analysis session.
Analyst – Training Overclock
| Level | Adds | Per day |
|---|---|---|
| No analyst | 0 | 0.00 SP |
| 1 | 2 | 0.24 SP |
| 2 | 4 | 0.48 SP |
| 3 | 6 | 0.72 SP |
| 4 | 8 | 0.96 SP |
| 5 | 10 | 1.20 SP |
Analysis Room – Screen
| Level | Adds | Per day |
|---|---|---|
| 1 | 0 | 0.00 SP |
| 2 | 5 | 0.60 SP |
| 3 | 10 | 1.20 SP |
Important: Screen level 1 gives zero bonus. You only start gaining from the screen when you upgrade to level 2.
How Analysis Sessions Work
A fully maxed Analyst (level 5) + Screen (level 3) adds 2.40 SP per day, roughly twice as much as the entire base system combined.
Independent of the analysis room, a hired Analyst also generates skill points every night through Performance Review:
| Analyst Level | SP per day |
|---|---|
| 1 | 0.20 |
| 2 | 0.40 |
| 3 | 0.60 |
| 4 | 0.80 |
| 5 | 1.00 |
What Does Not Affect Skill Gains
Example Progression:
| Setup | Base | Boost | Total |
|---|---|---|---|
| No coach, age 20, skill 45, hardware 1 | 0.48 | 0.00 | 0.48 SP |
| + Level 3 Coach | 0.66 | 0.00 | 0.66 SP |
| + Hardware 3 | 0.90 | 0.00 | 0.90 SP |
| + Analysis (Analyst 3, Screen 1) | 0.90 | 0.72 | 1.62 SP |
| + Screen 3 | 0.90 | 1.92 | 2.82 SP |
| + Analyst 5 | 0.90 | 2.40 | 3.30 SP |
Maximum possible (17-year-old, skill under 30, everything maxed): 3.66 SP/day
With the Prodigy special: 4.58 SP/day
Head to Training now, slot your stars, and forge unstoppable players.