How Player Salaries Are Calculated
A player’s salary is determined by combining their attributes, traits, and team strength, each with a specific impact. You can read here all the details that go into the specific salary calculation for each player in the game.
Base Attributes (Main Drivers)
The following attributes directly increase salary:
- Total Skill → strong impact (× 0.8 per point)
- Experience Level → moderate impact (× 3.5 per level)
- Leadership Level → high impact (× 10 per level)
- Fame → very high impact (× 20 per point)
These values are added together to form the base salary.
Special Traits (Percentage Modifier)
Each special trait (only the ones they are "born" with; e.g. Hearts do not count) contributes to a percentage adjustment:
- Positive traits → increase salary
- Negative traits → decrease salary
Each trait changes salary by approximately ±6%, stacking cumulatively. Only Cheap, Greedy, Fragger & Tryhard do not.
Special Modifiers
Some traits apply direct multipliers:
- Cheap → reduces final salary by 20%
- Greedy → increases final salary by 20%
Team Strength Multiplier
A player’s salary increases if their team has enough points.
- Up to 15 team points → no salary increase
- Beyond 15 points → salary increases gradually
Formula: Team Multiplier = 1 + max(0, Team Points − 15) ÷ 80 This multiplier is capped at 1.75 (maximum +75%).
Examples:
- 15 team points → multiplier = 1.00 (no increase)
- 55 team points → multiplier = 1.50 (+50% salary)
- 95+ team points → multiplier reaches cap = 1.75 (+75% max)
Final Salary
After all adjustments:
- Team multiplier is applied
- The result is rounded to a whole number
All factors combine to produce the final salary.