A player’s salary is determined by combining their attributes, traits, and team strength, each with a specific impact. You can read here all the details that go into the specific salary calculation for each player in the game.
The following attributes directly increase salary:
These values are added together to form the base salary.
Each special trait (only the ones they are "born" with; e.g. Hearts do not count) contributes to a percentage adjustment:
Each trait changes salary by approximately ±6%, stacking cumulatively. Only Cheap, Greedy, Fragger & Tryhard do not.
Some traits apply direct multipliers:
A player’s salary increases if their team has enough points.
Formula: Team Multiplier = 1 + max(0, Team Points − 15) ÷ 80 This multiplier is capped at 1.75 (maximum +75%).
Examples:
After all adjustments:
All factors combine to produce the final salary.